{"title":"Moreblueberries","description":"","products":[{"product_id":"project-ecco","title":"Project ECCO","description":"\u003ch3\u003eProject ECCO is a game of time travel and cosmic horror - a solo journaling game with a twist.\u003c\/h3\u003e\n\u003cp\u003eTime travel across the pages of a planner, writing in and marking up the dates based on prompts as you go, ultimately creating an artifact of your travels through time.\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eYou work for the mysterious organization known only as The Agency , tasked with tracking a time-consuming entity throughout an entire year. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eIn the end, will you destroy the Entity? Do you dare question the Agency? Can you find yourself?\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cb\u003eAT A GLANCE\u003c\/b\u003e\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eFor 1 player with no GM required\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003ePlayable across any full-year planner (day, week, month) from any year \u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eAverage game time: three to five 1-2 hour sessions (though this is dependent on how much you choose to write)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eHigh replayability \u003c\/span\u003e\u003c\/li\u003e\n\u003cul\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\n\u003cspan style=\"font-weight: 400;\"\u003eWith over \u003c\/span\u003e\u003cb\u003e200 prompts \u003c\/b\u003e\u003cspan style=\"font-weight: 400;\"\u003ethroughout the game, no two playthroughs will be the same\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003e6 possible ending prompts\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\n\u003cb\u003eLegacy Rules \u003c\/b\u003e\u003cspan style=\"font-weight: 400;\"\u003efor repeat play in the same planner\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eCreating an Artifact - In the end, your planner will become an artifact of your travels through time, with dates marked up, destroyed, and forever changed by your actions\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhat you need to start playing:\u003c\/span\u003e\u003c\/li\u003e\n\u003cul\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eA planner\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eA writing utensil\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eA six-sided dice\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eA coin\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003ch4\u003e\u003cb\u003eGAMEPLAY\u003c\/b\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eHow You Travel\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eAs you journey through time, discover and make use of 7 different devices—modes of time travel that make use of familiar game tools: dice, cards, and coins. These devices will help you shift back and forth (and often back again) through the dates of your planner.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eAs you discover more devices you will make use of:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eAdditional d6\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003ePlaying Cards\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eTarot Cards\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eAn Additional Coin\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eTracking Your Journey\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eYour planner is your log of everything you experience on your journey through time. For tracking your progress through the game, you'll have a bookmark character sheet for your inventory, encounters, and identity.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eEndgame\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eEvery play through of \u003c\/span\u003e\u003cb\u003eProject ECCO \u003c\/b\u003e\u003cspan style=\"font-weight: 400;\"\u003ehas an ending, dictated by the journey you take. With 6 possible final prompts, the final lines of your story will be up to you\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePRODUCT DETAILS:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eProject ECCO\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e Book: full color, softcover, 76 pages, 5.5\"x8.5\", ISBN 979-8-218-24142-1\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe Official Project ECCO Planner (included in the bundle): black-and-white, wire-bound, 116 pages, 5.5\"x8.5\" diary\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cb\u003e\u003ci\u003eCW\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e\u003cspan\u003e: violence, body horror, loss of identity, disaster, death, imprisonment, gaslighting\/false memories, childlike monsters, isolation\/abandonment\u003c\/span\u003e\u003c\/i\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Elliot Davis","offers":[{"title":"Standalone","offer_id":41553101127812,"sku":"PCP-ECCO-1","price":24.0,"currency_code":"GBP","in_stock":true},{"title":"Bundle","offer_id":41553101160580,"sku":"PCP-ECCO-2","price":40.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0589\/4373\/3892\/files\/Bundles.png?v=1692181130"},{"product_id":"the-time-we-have-a-tragic-zombie-ttrpg","title":"The Time We Have: A Tragic Zombie TTRPG","description":"\u003cdiv\u003e\n\u003cfigure class=\"attachment attachment--preview attachment--png\"\u003e\u003cimg loading=\"lazy\" width=\"3500\" height=\"1500\" src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/btnrw8rnts70nl3tlim1mgtjsp5f?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=3500\u0026amp;h=1500\u0026amp;lossless=true\"\u003e\u003c\/figure\u003e\n\u003cimg loading=\"lazy\" width=\"2996\" height=\"1998\" src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/azufngdvzfbvpgfwwyybokmnv1ni?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=2996\u0026amp;h=1998\u0026amp;lossless=true\"\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cem\u003eThe Time We Have\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a game about what it means to be a brother—about all the complexity, vulnerability, and joy that comes with it. This is a storytelling card game played on opposite sides of a closed door and a conversation about saying goodbye. \u003c\/p\u003e\n\u003cp\u003eThis two-player zombie TTRPG will guide you through the tragic and intimate story of two brothers and the final days before one of you turns. You will take turns drawing cards, asking questions, and processing this change together.\u003c\/p\u003e\n\u003cp\u003eOnce the door is closed, your story begins. In the end, it is up to the surviving brother:\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cfigure class=\"attachment attachment--preview attachment--png\"\u003e\u003cimg loading=\"lazy\" width=\"1080\" height=\"217\" src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/7yjwlt443beag0vxevhbwfyi08l2?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=1080\u0026amp;h=217\u0026amp;lossless=true\"\u003e\u003c\/figure\u003e\n\u003cfigure class=\"attachment attachment--preview attachment--png\"\u003e\u003cimg src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/ofa6hxv42138jp87ti74du2f5olg?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=1080\u0026amp;h=258\u0026amp;lossless=true\" height=\"258\" width=\"1080\" loading=\"lazy\"\u003e\u003c\/figure\u003e\n\u003cimg src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/3yehi164hqebhll8zl4dwe17b7h5?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=2704\u0026amp;h=1521\u0026amp;lossless=true\" height=\"1521\" width=\"2704\" loading=\"lazy\"\u003eWhether you are new to roleplaying games or have a shelf overflowing with them,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Time We Have\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eprovides all the tools you need to tell a compelling story in about 90 minutes. All you need to play is the game deck and a door.\u003c\/div\u003e\n\u003cdiv\u003eThere are three kinds of cards you will encounter during play:\u003cbr\u003e\u003cimg src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/d8tc7xb0dfvlj16knpq0zvasu0q2?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=1231\u0026amp;h=485\u0026amp;lossless=true\" height=\"485\" width=\"1231\" loading=\"lazy\"\u003e\n\u003cdiv\u003e\n\u003cimg src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/f0spv8jiw9ko4xc66sjqdmo43mup?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=1231\u0026amp;h=505\u0026amp;lossless=true\" height=\"505\" width=\"1231\" loading=\"lazy\"\u003e\u003cbr\u003e\u003cimg src=\"https:\/\/images.backerkit.com\/active_storage\/backerkit_production\/blob\/kw2hg8fox8r5xt8h2nwkiztx6uj3?ixlib=rails-4.3.1\u0026amp;auto=compress%2C%20format\u0026amp;cs=srgb\u0026amp;q=80\u0026amp;fit=max\u0026amp;w=1231\u0026amp;h=541\u0026amp;lossless=true\" height=\"541\" width=\"1231\" loading=\"lazy\"\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"moreblueberries","offers":[{"title":"Standard","offer_id":56152133173625,"sku":"PCP-TTWH","price":32.0,"currency_code":"GBP","in_stock":true},{"title":"Deluxe","offer_id":56152133206393,"sku":"PCP-TTWH-DELUXE","price":62.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0589\/4373\/3892\/files\/azufngdvzfbvpgfwwyybokmnv1ni.avif?v=1762532277"},{"product_id":"rascal-year-one","title":"Rascal: Year One","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe Rascal Anniversary Zine collects the best of Rascal News writing from their first year of publication in a beautiful anthology featuring cover design by Will Kirkby (Eat the Reich). 50% of every sale goes to supporting their mission of worker-owned journalism in tabletop.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eExpect to read:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRowan Zeoli on how actual play can feel like art for a broken world\u003c\/li\u003e\n\u003cli\u003eChase Carter on how the Mothership deluxe set hits like a classic videogame console\u003c\/li\u003e\n\u003cli\u003eCaelyn Ellis on mortality and miniature games\u003c\/li\u003e\n\u003cli\u003eThomas Manuel on why we love playing monsters\u003c\/li\u003e\n\u003cli\u003eLin Codega on playing games amidst the revolution \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eand so much more!\u003c\/p\u003e","brand":"moreblueberries","offers":[{"title":"Default","offer_id":56281566675321,"sku":"PCP-RASCAL-1","price":24.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0589\/4373\/3892\/files\/IMG_0720.heic?v=1769183884"},{"product_id":"a-land-once-magic","title":"A Land Once Magic","description":"\u003ch1\u003e\u003cstrong\u003e\u003cem\u003eWhat is a post-fantasy world?\u003c\/em\u003e\u003c\/strong\u003e\u003c\/h1\u003e\n\u003cp\u003eA world of molten metal where society exists only on airships fueled by elemental blood. \u003c\/p\u003e\n\u003cp\u003eA world of wandering titans that leave warring ecosystems in their wake. \u003c\/p\u003e\n\u003cp\u003eA world where a theocratic regime rules a frozen sea with spellcraft stolen from unborn gods.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA world that shakes off the dull colors of traditional fantasy and invites the full spectrum of your imagination. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWith a deck of cards and a group of friends, you will have everything you need to build a world unlike any you have seen before. \u003c\/p\u003e\n\u003cp\u003ePerfect for Creative Writing, Tabletop Campaigning, Freeform Storytelling and more!\u003c\/p\u003e\n\u003ch2\u003e\n\u003cstrong\u003eGameplay\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/h2\u003e\n\u003ch3\u003e\u003cstrong\u003eCard Powered\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eAll you need is the book and a standard deck of cards.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003ePick-up-and-play\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003ePlay begins as soon as you open the book and start talking\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eGM-Less\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eAll players collaboratively share narrative control over the world\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eReplayability\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eNo two games will be alike. 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