The Merry Mushmen
Black Sword Hack
Black Sword Hack
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Black Sword Hack - Ultimate Chaos Edition
Old School Dark Fantasy
Grab your sword and shield of bronze, don your demonic breastplate, and recall the spells you stole from Elfheim. You must get ready for battle, for the enemy is threatening everything and everyone you've ever known. The struggle between Law and Chaos is coming to an end, and reality itself is in danger. You may have to sell your soul, and perhaps even lose your life – but if the world is to disappear tomorrow, you and your companions will go to your doom knowing you fought til the bitter end.
Black Sword Hack is a rules-lite tabletop roleplaying game for two to six players and one gamesmaster. It evolves from the old-school renaissance play style (sometimes known as adventure gaming), using straightfoward rules that are easy to modify, expand on, or ignore. It will let you run dark fantasy epics inspired by the works of old masters of the fantasy and science-fiction genre, including Michael Moorcock, Fritz Leiber, Karl Edward Wagner, Jack Vance, Robert E Howard, and many more.
The game eschews traditional classes in favour of backgrounds depending on the characters' chosen origin: barbarian, civilised, or decadent. It is a quick and efficient way to build unique characters who will adventure in a world of your own design. Black Sword Hack also uses a Doom die mechanic to help push the envelope of traditional OSR lethality – at the risk of going too far and becoming doomed.
Give birth to a world, and watch it burn
As a gamemaster, you are in charge of guiding your unlikely band of heroes in a world of war and decadence. What world? The one you design using the procedures detailed in Black Sword Hack! These easy to follow guidelines and inspiring random tables will spark an original setting in no time.
Your players will create a party of antiheroes who live by their swords, wits, and demonic pacts, and you'll decide how the setting responds: which nations fight an endless war using dark sorcery, spirit alliances, or weird science (the game offers six forms of 'magic', including runic weapons of course). You'll create a main antagonist and their plans to rule the world – or destroy it, or rebuild it in their own image – and challenge your players to do something about it.
New in this Ultimate Chaos Edition:
- Two new adventures
- 96 adventure seeds, organised by region
- A new type of magical powers: Faerie Ties
- A solo play chapter, with tools that'll help run games for friends too!
- A guide to create a city for your own adventures
- Expanded travel rules
- 16 pages of appendices, including GMing advice, random generators, new rules, an example world by Evlyn Moreau, several lists of colourful names...
- Three sizes of character sheets
- And a foreword by William King (of Gotrek & Felix fame)!
Shipping
Shipping
I use Royal Mail to ship all books both domestically and internationally. Shipping is real expensive these days but I've kept my margins as low as possible and grouped the shipping costs in weight increments of 250g to hopefully make it as fair as possible!
- Within the UK: £4.50
- Within the EU: starting at £6
- Within the US: starting at £8
- The rest of the world: starting at £7.5
I drop all parcels off with Royal Mail once a week on a Friday. Domestic parcels arrive within 1-2 business days, all other parcels arrive within 4-5 business days after being dropped off with Royal Mail.
Digital copies of all applicable products will be automatically emailed to you after checkout. Shoot us an email to store@peregrinecoast.press if you have any issues claiming your PDFs.
I also collect taxes at checkout, so EU folks will have their packages sent duties paid. This means faster and cheaper delivery :)
This is part of the IOSS scheme. You'll see VAT-included prices on the shop (in EUR), I'll collect that VAT from you at checkout and remit it to your tax authority.




